As our dungeon crawler grew in size, we realized that there was a possibility that the player may need to keep track of a variety of information. Dungeon crawlers also have the capability to have a large number of game bits so this could get messy fast.
Once our game was becoming more solid, I rounded up all the information bits that a player may need to keep around for themselves. This included the following:
- What weapon is currently equipped (and what if they don't have a weapon?)
- How much health they have left
- What relic contracts they need and have
From here, I went on to create a player card that could easily give the player a place to store all of this information instead of committing it to memory or shuffling through endless cards.
For the health bar, I wanted to go beyond a simple marker. As with many of these game bits, I was concerned with how delicate these need to be placed. From my experience with board markers, they constantly shift around by the slightest movement. I wanted something that would stick and stay there. So I played with magnets!